Choose Your Curve
Explore Tny's feel-tested curve through gameplay and demos, or build with PNGN's theory-led calculation tools.
Use Overview to compare the methods, then open Tny for gameplay and demos or PNGN for theory, tools, and support.
Original uses the 50 → 83 layout at 1:1 scaling. X-Dynamic uses 33 → 83 with 3/5 curve scaling. Both use Response Time 1 and Latency 0.
The curve stays at 28 → 69 with 33 → 67 curve values. Horizontal and Vertical Sensitivity stay matched from 500 / 500 down to 50 / 50; the graph zooms its Y-axis instead of moving the curve.
What CNTRL Rivals is for
Tny Curve
Tny tests and tunes his curve by feel through repeated gameplay. Tny's YouTube shares updates and demos so players can see what they are getting with their settings.
Visit Tny's YouTube ↗Tny keeps 28 / 69 / 33 / 67 fixed. The slider changes Horizontal and Vertical Sensitivity together and zooms the graph's Y-axis rather than moving the curve.
Your Settings
Basic Settings
Advanced Aim Sens Curve Settings
Eye-Gaze Deadzones
Max Deadzone
Aim Assist
Character Movement
PNGN Curve
PNGN develops and tunes his curve through theory, calculations, and response modeling. PNGN's Discord is where he shares updates and helps players adapt their settings.
Visit PNGN's Discord ↗Slow, Standard, and Boosted turn at 400, 500, and 600. That's the Horizontal Sensitivity you enter — 300, 400, or 500 — plus the +100 boost the graph shows at full tilt. Choose the slowest option that still gives you a reliable 180; normal aiming uses a separate speed.
Lower feels steadier; higher reacts faster. Most players land between 100 and 300, and the builder handles the valid curve steps for you.
PNGN has a larger hold, and Build Your Own lets you tune precision versus grip. Test target switches as well as tracking.
Smaller is more precise and easier to leave. Larger catches sooner, but nearby targets can compete for the assist.
Snappy engages and releases quickly. Smooth builds gradually and holds longer, so test deliberate pull-away and target switches.
Your Settings
Basic Settings
Advanced Aim Sens Curve Settings
Eye-Gaze Deadzones
Use 1 for a clean stick, 2 for small drift, or 3 for large drift. Keep Max at 0 so the outer range stays responsive.
Max Deadzone
It only takes over at max stick input, while normal aim stays unchanged. Keep latency at 0; X-Dynamic uses Response Time 1.
Aim Assist
Character Movement
These are PNGN's current Character Movement deadzone values.